Target Rank: 24 Kyu to 10 Kyu (16:35)
The opening in Go has a unique flow. It's all about moving from the local fighting to the whole board vital points. You try to zone in on the most important parts, play moves, decide the area, and then move your wagons on to greener pastures. This process happens over and over again until the middle game.
Target Rank: 24 Kyu to 10 Kyu (17:53)
As a double digit kyu, you may sometimes feel the single digit kyus are higher beings playing in the clouds, but they make mistakes like everyone else. Getting better at Go is about playing more consistently and making fewer mistakes than it is about knowledge of the game.
Target Rank: 24 Kyu to 16 Kyu (11:23)
Beginners need practice in the end game shapes. These shapes come up over and over again. We can often win and lose the game in the end game, so let's practice.
Target Rank: 24 Kyu to 16 Kyu (8:11)
Capturing races happen a LOT in beginner games. It's important we know what to look for. You want to try to keep yourself from making a mistake, but you also want to make sure you can take advantage of your opponents. Let's practice with a few problems.
Target Rank: 24 Kyu to 16 Kyu (7:38)
What is snapback? It's a special situation when our opponent is short on liberties. Sometimes you have to make sacrifices in Go to gain something bigger.
Move the wagons!
Heft your sword!
Life and Death Basics Flub
Think big, build big