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Go With the Flow

Target Rank: 24 Kyu to 10 Kyu (16:35)

The opening in Go has a unique flow. It's all about moving from the local fighting to the whole board vital points. You try to zone in on the most important parts, play moves, decide the area, and then move your wagons on to greener pastures. This process happens over and over again until the middle game.

Sandbagger Showdown Part 2

Target Rank: 9 Kyu to 1 Kyu (22:45)

This one is a handicap game where my opponent played very well! At two stones, the difference between the two players is not large, so overplay must be avoided at all costs, but underplay can be deadly.

Sandbagger Showdown Part 1

Target Rank: 9 Kyu to 1 Kyu (18:17)

I assume the guise of a 4 kyu on KGS to show you how a stronger player handles certain situations and what we think about when we make moves. I hope this gives kyu level players a window into the dan mind.

Don't Follow Your Opponent

Target Rank: 24 Kyu to 16 Kyu (6:41)

Go is a game of building territory. You have the entire board to work with. We have to remember that just because our opponent plays a stone does not mean we have to respond.

The First 25 Moves

Target Rank: 24 Kyu to 16 Kyu (11:42)

Beginners sometimes have a hard time seeing the whole board. Actually, experienced players can also have a hard time seeing the whole board. Let's look at just the first 25 moves of some professional games so we understand the flow of a Go game.

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