Target Rank: 24 Kyu to 10 Kyu (16:35)
The opening in Go has a unique flow. It's all about moving from the local fighting to the whole board vital points. You try to zone in on the most important parts, play moves, decide the area, and then move your wagons on to greener pastures. This process happens over and over again until the middle game.
Target Rank: 9 Kyu to 1 Kyu (9:37)
How do we properly attack our opponent? Remember two rules of thumb: herd them into narrow spaces, and force them to play weaker shapes like the knight's move or large knight's move.
Target Rank: 24 Kyu to 10 Kyu (17:53)
As a double digit kyu, you may sometimes feel the single digit kyus are higher beings playing in the clouds, but they make mistakes like everyone else. Getting better at Go is about playing more consistently and making fewer mistakes than it is about knowledge of the game.
Target Rank: 15 Kyu to 10 Kyu (15:25)
We've talked about Moyos before, but let's look at some examples of how the strategy is supposed to work with the sanrensei formation. How do we handle our opponent coming in? How important is it to block the correct way? Where are the vital points and why are they important?
Target Rank: 9 Kyu to 1 Kyu (24:38)
Center moyo strategies are inherently difficult to pull off. Not impossible, but require a lot of attention to detail and maintaining sente. In this game, one player embarked on an adventure to capture the entire center of the board. Watch and see if they were successful!
Move the wagons!
Heft your sword!
Life and Death Basics Flub
Think big, build big