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Target Rank: 24 Kyu to 16 Kyu (7:23)
Practice makes perfect when it comes to Go! We are going to focus on vital points. Vital points are the special parts of the shape that determine if a group gets captured or lives.
Target Rank: 24 Kyu to 16 Kyu (8:52)
What happens if you have an eye and your opponent doesn't? How does that affect the capturing race? Well, let's do some problems and see if we can learn more about who wins the race.
Target Rank: 24 Kyu to 16 Kyu (9:47)
Sometimes in Go, there is no room for negotiation. You must capture your opponent, or they'll capture you. Capturing races are when two groups are in a race against time to see who runs out of liberties first.
Target Rank: 24 Kyu to 16 Kyu (7:56)
Sometimes even if we're put into atari, we cannot escape. When our stones are squeezed into an inefficient shape, we sometimes find that we just cannot escape.
Target Rank: 30 Kyu to 25 Kyu (7:30)
Let's introduce double sente and reverse sente! Remember, in the end game, we have a certain order that we want to play moves in. It's important to understand if your move is sente, or just looks like it.
Move the wagons!
Heft your sword!
Life and Death Basics Flub
Think big, build big